Rio Grande Games
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Europe in the age of imperialism. Internationally operating investors aim for the highest political influence in Europe. By giving credits they gain influence over the six imperial nations Great Britain, Germany, Russia, Austria-Hungary, Italy and France. These nations desperately need money to build up their economy and to buy troops and fleets. With their growing power in Europe, they collect more taxes and pay their rising interests to their investors. Because the six imperial nations are under changing influence of different investors, strategic alliances and conflicts arise between them. Sometimes this leads even to war! The players represent internationally operating investors who stay in the background. The turns in the game are executed by the six imperial nations, not by the investors themselves, who only impose their financial influence onto various nations. Only the investor who gets the best return on his investments, who gains influence over the most powerful imperial nations, and who can influence the European diplomacy to his benefit, may win the game. Imperial is a challenging strategy game without any luck of cards or dice. Players: 2-6 Ages 12+ Playing time: 90-120 minutes The following rules errata will be included in the games now completed, but were not in the few games sold at Essen. Page 10 – column 2 – In the paragraph starting, “A factory is unoccupied…”, please change the second line to start, “15 mil.” instead of “50 mil.” Page 11 – column 2 – In the paragraph numbered 1, change the number in the second line to “1” instead of “2”. Investor Card At the start of the game, the player seated to the left of the player with the Austria-Hungary flag takes the investor card. If no player has the Austria-Hungary flag, the player to the left of the player with the Italian flag takes the investor card. Variation without the Investor card Remove the Investor card. This variation results in fewer changes of ownership of the governments, but, perhaps, less excitement in the game. Instead of using the Investor card, each player can invest in a nation immediately after that nation takes its turn. For example: After Italy takes its turn, its “owner” can invest in Italy. Then, all other players can invest in Italy, starting with the player to the left of the player who “owns” Italy and continuing clockwise once around the table. After that, France takes its turn. In addition to this procedure, players not owning governments can invest in any nation they wish at any time. On the Rondel “Investor” space, only the interests are paid. Passing through that space no longer has any special consequence.
Players: 2-6
Ages: 12+
Playing time: 90-120 minutes
Author: Mac Gerts